Choose a game

All 6 released Gundam booster expansions, plus SC01 Deck Build Box. More sets will be added after their English retail release.

RESEARCH TOOL / GUNDAM

Crack the box.
Price the variance.

Compare GD01–GD05 + EB01 booster boxes and the SC01 Deck Build Box through one consistent Monte Carlo model. Replace every working assumption with your own cost, collation evidence and selling reality.

DAILY MARKET PRICES

Card values from TCGplayer

Daily market-price snapshots via TCGCSV, converted from USD to GBP. Box and sealed-case costs use the same daily market feed unless you enter your purchase price. Pull rates remain assumptions; EV covers premium hits only.

MARKET BOX COST

Unavailable

US market reference converted to GBP, excluding delivery, import charges and purchase taxes. Box mode uses the single-box listing; case mode uses the sealed-case listing for 12 boxes. Manual box and case costs are kept separately.

Each eligible printing is weighted equally within its category. Regular parallels include C+, U+, R+ and LR+; SP resources are counted only in premium resources. Base cards, ordinary resource foils and Link Rares are excluded. Missing premium prices block the estimate. Where those categories exist, the model assumes two showcase hits and one premium resource per 288 packs; these rates are unverified. EB01 has neither category.

01 / COMPARE

Seven-product comparison

Ranked by modelled ROI under common selling assumptions.

GD01–GD05 + EB01: 1 booster box each. SC01: 1 deck build box, shown separately.

Rank / productOpening costExpected profitROIProfit chance

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Fetching the latest cached daily prices for Gundam sets.

02 / ASSUMPTIONS

Stress-test the selected product

03 / DISCLOSURE

Methodology & disclosure

What is sourced, simulated, assumed and excluded.

ENGINE

12,000 outcomes per product

Market mode samples actual eligible printing prices with equal probability within each category. Pull counts use editable assumptions; they are not verified collation probabilities. Selling haircuts and acquisition cost are then applied.

profit = gross pulls × realization × (1 − fees) − cost
PUBLISHED FACTS

Game-aware product structure

Set names and releases come from Bandai. English case structure remains editable because regional packaging can differ.

WORKING ASSUMPTIONS

Prices and blended values are editable

Daily TCGplayer market prices are cached via TCGCSV and converted using dated USD/GBP rates. Prices older than 72 hours, FX older than seven days, and incomplete premium pools block market-mode estimates. Manual scenarios remain editable. SC01 fixed reprints require a manual resale value.

OUTPUTS

Read the range

EV is the mean. P10, median, P90 and chance of profit expose the asymmetry hidden by a single average.

EXCLUSIONS

Costs outside the model

Bulk processing, grading upside, postage, taxes, labour, returns and future price movement are excluded unless captured through fees or realization.

USE

Decision support, not financial advice

Outputs are illustrative and do not account for every tax, fee, liquidity constraint or personal circumstance. Replace defaults with your own quote, card prices and tested collation data.

TCG BENCH / RESEARCH ASSISTANT

Make sense of the evidence.

Answers use your current scenario assumptions; these are not verified market observations.

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