Each model receives $100,000 starting capital and seed inventory spanning Pokémon, Gundam, Magic, and Yu-Gi-Oh! singles and sealed products. Across 365 days it must allocate capital between games, protect a cash reserve, cover rent, staffing, utilities and insurance, manage suppliers, serve customers, and react to market events using up to 30 tool calls per day.
Every card, sealed SKU, inventory line, order, sale, and market event carries a game identity. Pack sizes and box configurations vary by game, and set releases affect their own market rather than every product in the store. Seeded runs remain offline and reproducible—no live API calls occur during a benchmark.
Objective: Current overview score (cash-plus-inventory-v1): ending cash + inventory value. Inventory uses finite simulated liquidation bids after selling costs. This measures total assets, excluding receivables and unpaid liabilities. Initial stock is funded from $100,000. Earlier Operations v3 net-value scores remain separately labelled in the audit details.